Tag Archives: Final Fantasy

Artificial difficulty: Why is this even a thing?

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Oh I went there. And I’m right.

Some games are truly challenging. They may require quick reflexes, swift logic, or knowing when to make the right move. They offer a great sense of accomplishment to gamers who can succeed in beating them.

Then there are games whose main challenges stem from their numerous technical problems, cheating artificial intelligence, or trial-and-error sequences. And these are some games I hate.

You should too.

Read more, it’s good for you

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Boss battles: why games don’t always need them

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Some gamers love seeing these words. Some developers think all gamers love seeing these words in every type of game.

There’s nothing better than a satisfying boss battle, the kind of struggle that requires quick thinking and even quicker reflexes. The best boss battles are the ones you know are about to happen and you anticipate the challenge. It’s a chance to prove you’ve mastered your newly acquired skills. It’s a chance for lengthy villain monologues and choir-heavy battle music. It’s a chance for utter frustration or a great sense of accomplishment.

It’s also a chance to prove the developers know when boss battles are appropriate and when something else may be better. The only problem is many developers don’t know this.

Would you kindly read more?

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Filed under Opinion