The three musketeers of 2013.
I haven’t beat Grand Theft Auto V yet. I’m not even a third of the way through the game. I’ve been too busy doing other activities that don’t involve missions or advancing the story in any way. I’ve gone golfing, played tennis, flied planes and helicopters, pimped my ride, gone on shooting rampages, outrun cops, received lap dances, and much more.
Most reviews are written after the reviewer has finished the game. This one certainly isn’t and I don’t believe it’s really any less of a review. Why? There’s just so much to do and see that no review of this game is truly a “complete” review. I’ve dabbled in most activities in the game. I’ve done all manners of things in story missions and even optional missions. I’ve done my first big heist, one of several in the game. I haven’t seen the story to its conclusion, but I feel like I’ve played enough of the game to give some strong impressions.
Perhaps I’ll change my mind after finishing the story. In that case, I’ll make another blog post in the future explaining how and why my overall opinion has changed. But for now, let’s look at my thoughts after putting in some serious time with a game bursting with content.
You definitely want to read more, don’t you?
The game is called Black Ops 2 and there’s a lot of black used in this picture to symbolize the types of ops the soldiers are doing. That’s deep.
Every year, it’s the same thing: a new Call of Duty video game and several map packs. Treyarch, the developers of World at War, Black Ops, and this year’s Black Ops 2 are known for creating four map packs, each with four multiplayer maps and one map for the Zombies mode. This game is no exception. Well, for the most part. With all four map packs now available for the Xbox 360 (PC and PlayStation 3 users will have to wait until later this month for the last pack), it’s time to see how they stack up against each other. As well, I’ll give my opinion on which one provides the best value for money. For those who only want to plonk down $15 for a single pack, this may help you decide which one is most worthy of your money.
Of course you want to read more
Lara Croft is reflecting upon how much she’s changed since 1996.
The Tomb Raider franchise had a promising beginning: the first few games delivered on their promises of exploration, careful jumping, fighting dangerous enemies, and unbelievable cup sizes. The games slowly became less successful and soon enough the best Tomb Raider games were called Uncharted. There was an attempt to reboot the franchise in 2006 with Tomb Raider: Legend, which was quite successful, but its sequel, Tomb Raider: Underworld, slowed any momentum the franchised had regained.
Then 2013 happened and Crystal Dynamics, the company responsible for the franchise since Legend, decided to reboot the series yet again. This time, they brought Lara into the modern world and rewrote all of her established history. While still considered a reboot, Legend only changed Lara’s background and still fit into the overall canon. 2013’s Tomb Raider is a brand new start.
This fresh start was necessary for the once-legendary franchise, but will it pave the way to greater adventures or will it seal its own tomb?
I’d like to find out