The three musketeers of 2013.
I haven’t beat Grand Theft Auto V yet. I’m not even a third of the way through the game. I’ve been too busy doing other activities that don’t involve missions or advancing the story in any way. I’ve gone golfing, played tennis, flied planes and helicopters, pimped my ride, gone on shooting rampages, outrun cops, received lap dances, and much more.
Most reviews are written after the reviewer has finished the game. This one certainly isn’t and I don’t believe it’s really any less of a review. Why? There’s just so much to do and see that no review of this game is truly a “complete” review. I’ve dabbled in most activities in the game. I’ve done all manners of things in story missions and even optional missions. I’ve done my first big heist, one of several in the game. I haven’t seen the story to its conclusion, but I feel like I’ve played enough of the game to give some strong impressions.
Perhaps I’ll change my mind after finishing the story. In that case, I’ll make another blog post in the future explaining how and why my overall opinion has changed. But for now, let’s look at my thoughts after putting in some serious time with a game bursting with content.
You definitely want to read more, don’t you?
This sums up how I’m feeling right now.
I just got home after purchasing Grand Theft Auto V. I’m beyond excited. I work tonight but I have tomorrow off. So I’ll use what precious little time I have to learn the map and basics, and then I’ll game tomorrow. All. Day. Long.
So what does this mean for the blog? Nothing too new here. If you’ve been following me, you’ll know I’m prone to occasionally not being able to post. Usually once a month. I apologize. This will be my one non-update of the month.
So what does this mean for the rest of the month? I’ll have a review of GTA V up next week. I may not have completed the story (in which case I’ll fully disclose that), but even dozens of hours worth of impressions may be worthy of a review. The week after I’d like to talk about the requirements to being a credible games “journalist” or blogger. What qualities, attributes, or experience must one have to talk about video games, the industry, and the many topics surrounding technology and digital entertainment? I’d like to see what some of the more recognizable games journalists have learned or done to get them where they are today.
That’s it for today! Sorry again for the lack of a real update, but never fear, the rest of September will be full of content. And for those who are also playing GTA V, have fun! I haven’t popped it in the Xbox 360 yet, but I’m sure it will be great.
Wow. So many constraints. Definitely click this one to see it in its full glory.
Gaming has changed. It’s no longer about fun gameplay, pretty graphics, or cool characters. It’s an endless series of gender battles, fought by misogynists and feminists. Gaming, and its consumption of life, has become a well-oiled machine.
Gaming has changed.
There’s no need to continue on. You get the point. If you’ve ever played Metal Gear Solid 4, you may recognize that quote. Well, not that exact quote, but something like it. And it fits. An industry built on delivering fun experiences other media couldn’t deliver is now under attack. At least that’s how I feel.
I feel it’s under attack not because a lot of games feel the same or because they cost too much or anything like that. It’s under attack because of things that don’t really relate all that much to gaming in the first place: accurate gender, race, and sexual representation.
While I certainly agree with a lot of things said about these various topics, I still feel it isn’t right. It isn’t right when a review focuses on a game’s representation of its characters more than its actual gameplay mechanics. It isn’t right when a game is hated simply because the protagonist is male or praised simply because the protagonist is female.
It isn’t right when politics and ideologies take precedence over fun.
It’s right when you read more, of course.
The game is called Black Ops 2 and there’s a lot of black used in this picture to symbolize the types of ops the soldiers are doing. That’s deep.
Every year, it’s the same thing: a new Call of Duty video game and several map packs. Treyarch, the developers of World at War, Black Ops, and this year’s Black Ops 2 are known for creating four map packs, each with four multiplayer maps and one map for the Zombies mode. This game is no exception. Well, for the most part. With all four map packs now available for the Xbox 360 (PC and PlayStation 3 users will have to wait until later this month for the last pack), it’s time to see how they stack up against each other. As well, I’ll give my opinion on which one provides the best value for money. For those who only want to plonk down $15 for a single pack, this may help you decide which one is most worthy of your money.
Of course you want to read more